Using OneTouch Originals in the SDK
Operator Games API SDK
OneTouch Originals is available for the Operator Games API SDK starting from SDK version v.1.1.2.
The full CDN URL being https://cdn.hub88.io/games-sdk/hub88-games-sdk-1.1.2.js
This guide walks you through the Operator Games API SDK integration with OneTouch Originals offering.
For a high-level overview, check out the full guide on the SDK. In the main guide you'll be able to learn about the full integration flow, authorisation flow, error handling and migration from iframe to the SDK.
To integrate the SDK only with OneTouch Originals, complete the following steps.
Get your tokens by calling the Authorise API endpoint
Follow along the first step of the Operator Games API SDK integration guide to ensure you have your provider_token, provider_pid and launcher_base_url.
This step is not needed if you have already authorised the SDK.
Initialise the SDK with OneTouch Originals games
Initialise the SDK using your provider_token, provider_pid and launch_base_url you received from the Authorisation's response. In this example, we also specify the game_code to be 'orgn_originalplinko' . Using this, the OneTouch Originals game Plinko will be played.
const hub88Instance = await Hub88Games.init({
provider_token: 'your_token',
provider_pid: 'your_pid',
launcher_base_url: 'https://launcher.server1.ih.testenv.io',
game_code: 'orgn_originalplinko'
})
Initialise the SDK using advanced parameters
During initialisation, you can add custom values for optional parameters in order to change the game display ways. Just select the parameter which value you wish to override, and add to the meta object in the initialisation code snippet, and the SDK will override the values. See the table for available parameters.
const hub88Instance = await Hub88Games.init({
provider_token: 'your_token',
provider_pid: 'your_pid',
launcher_base_url: 'https://launcher.server1.ih.testenv.io',
game_code: 'orgn_originalplinko',
lang: 'en', // Can be overridden by meta.lang
meta: { // Highest priority
theme: 'dark',
turboMode: true,
mute: false,
depositUrl: 'https://example.com/deposit',
}
})Add event listening for native window events
To further improve the experience, you can implement event listening for game round start and game round ending. This allows you to, for example, know when to display a custom win/lose animation.
Events support
/**
* Dispatched when a game play/round starts (e.g., bet is placed, balance is locked)
*/
export interface GamePlayStartedEvent extends Hub88GameEvent {
name: 'game-play-started'
kind: 'win' | 'loss' | 'bet' | 'unknown'
balance: number
currency?: string
}
/**
* Dispatched when a game play/round ends (e.g., win/loss calculated, balance is unlocked)
*/
export interface GamePlayEndedEvent extends Hub88GameEvent {
name: 'game-play-ended'
kind: 'win' | 'loss' | 'bet' | 'unknown'
balance: number
currency?: string
winAmount?: number
}You can also listen directly to the window custom event:
window.addEventListener('hub88-games-sdk', (e) => {
const event = e.detail.event
console.log('Hub88 Event:', event)
})Optional parameters for meta object
meta object gameType
string
The identifier for the game to be loaded.
Possible values:
"dice"
"plinko"
"roulette"
"blackjack"
"baccarat"
"hilo"
sessionId
string
The unique session token for player authorization.
engineBaseUrl
string
The base URL of the game server (backend).
lobbyUrl
string
The URL where the player will be redirected when exiting the game.
depositUrl
string
The URL of the deposit page. A good practice would be to have the game display a button leading to this address if the player has insufficient funds.
subPartnerId
string
The sub-partner identifier for possible presets.
lang
string
The language code for game localisation (e.g., "en", "ja").
theme
string
The visual theme for the game interface. Possible values: "light" | "dark"
fiatCurrency
string
The fiat currency code.
fiatRate
string
The currency rate for converting fiat currencies.
walletCurrency
string
The wallet currency value.
skin
string
The skin (background) of the game displayed. Default value is "bitcasino", "yolo" can be used for yolo.com.
mute
boolean
Controls the game sound to be on or off.
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